About Secret of the Dragon by Margaret Weis and Tracy Hickman: New gods are challenging the old high god, Torval, for rulership of the world. The only way to stop these brash interlopers lies with the five Bones of the Vektia Dragons—the five primal dragons hidden away by the dragon goddess, Vindrash, during the creation of the world. Without these dragons, one of the new gods, Aelon, cannot seize power. The only hope of the Vindrasi lies in finding the dragon bones before the followers of Aelon can use them to destroy the old gods. But the Vindrasi gods have a traitor in their midst.
In the land of mortals, Raegar, a Vindraisi turned Aelon warrior-priest, searches for the spirit bones. The gods have a champion of their own—Skylan Ivorson, sea-raider and high chief of the Vindrasi clans, and sworn enemy to Raegar. But Skylan is a prisoner on his own ship. The ships dragon, Kahg, has vanished and some believe he is dead. Skylan and his people are taken as captives to Sinaria, where they must fight in a game known as the Para Dix. The fates of men and gods and are dragons are rushing headlong to destruction. Skylan can stop the calamity, but only if he discovers the secret of the dragon.
Last week, Rerollz had the fortunate opportunity to ask famed author, R.A. Salvatore a few questions about his experiences and thoughts on the MMORPG genre. In case you didn’t know, R.A. Salvatore is the author of the Drizzt series of books (among many others) and is now currently working creatively with Curt Schilling and Todd McFarlane at 38 Studios on an MMOG project code named Copernicus.
Rerollz: The one common thread throughout all MMOG’s is the desire to tell a story in a fictional world. Whether is through paragraphs of text in a dialogue box that you found because of a yellow exclamation mark, or because you decided to hail an interesting looking NPC or because you defeated a boss and brought on a cutscene; many games have tried and there has been a moderate amount of success and failure. Since telling stories is your expertise, what MMOG has brought you the best story and what in particular made it work so well?
R.A. Salvatore:Take this all with a grain of salt, because my exposure to MMO’s is limited to just a few games – when I play, I get so into it, I have blinders on for many other things. I’ve played a few intensely and over long periods, and been exposed to a few others. In the former category: EQ, EQ II, Acheron’s Call II, Ultima Online, Dark Age of Camelot. In the latter: Acheron’s Call, Warhammer, DDO, Age of Conan and Lord of the Rings Online. Just to get that out of the way.
R.A. Salvatore (The DemonWars Saga, Forgotten Realms series) is one of the most successful fantasy authors of all time, having penned 18 New York Times bestsellers and selling over 15 million books during his illustrious career. An avid gamer, Salvatore brings his passion for gaming and his unparalleled expertise in creating fast-paced action and sweeping political conflicts across cities, kingdoms and worlds to 38 Studios' exciting new project as the team's Executive Creator of Worlds.
From Fantasy to Franchise: How to Build a Universe Worthy of Devotion
Building a world for your game, book, film, or graphic novel requires meticulous and passionate care. The line between inspiring devotion or apathy among your fans can be easily crossed. In this design keynote, renowned fantasy author R.A. Salvatore walks us through his process, drawing lessons learned from his iconic body of work, such as the Forgotten Realms series that forms the creative foundation of the Baldur's Gate games. He then presents an examination of world building as a work in progress, through a sneak peek of his work with 38 Studios.
Wulfgar settled back on his heels, studying his friend and making no move to follow. He couldn't help but contrast Morik to Drizzt at that moment. The rogue was turning to leave, while the drow would, and often had, eagerly rushed headlong into such adventure as a giant lair. Wulfgar recalled the time he and Drizzt had dispatched an entire lair of verbeeg, a long and brutal fight but one that Drizzt had entered laughing. Wulfgar thought of the last fight he had waged beside his ebon-skinned friend, against another band of giants. That time they'd chased them into the mountains after learning that the brutes had set their eyes on the road to Ten-Towns.
It seemed to Wulfgar that Morik and Drizzt were similar in so many ways, but in the most important ways they were nothing alike. It was a contrast that continually nagged at Wulfgar, a reminder of the startling differences in his life now, the difference between that world north of the Spine of the World and this world south of it.
"There may only be a couple of giants," Wulfgar suggested. "They rarely gather in large numbers."
Morik pulled out his slender sword and his dagger. "A hundred hits to fell one?" he asked. "Two hundred? And all the time I spend sticking the behemoth two hundred times, I'll be comforted by the thought that one strike from the giant will crush me flat."
Wulfgar's grin widened. "That's the fun of it."
This collection contains The Silent Blade, The Spine of the World, and Sea of Swords.
Wizards of the Coast Signs Best-Selling Author R.A. Salvatore to New Book Deal
Today, Wizards of the Coast LLC announced a new six-book deal with New York Times best-selling author R.A. Salvatore. Published by Wizards of the Coast, the first book is scheduled to release in 2011 with a new book anticipated to follow once per year after that.
Salvatore’s thrilling novels have sold millions of copies in more than a dozen languages and have appeared on the New York Times Best Seller list 22 times. His most popular character, Drizzt Do’Urden from the Dungeons & Dragons Forgotten Realms setting, will be featured in each of his six upcoming books.
“I’ve always maintained that I would keep writing Drizzt as long as it was fun and as long as people wanted to read it. Now I understand that this journey with Drizzt is more than just ‘fun’ for me,” says Salvatore. “Writing Drizzt is an exercise of constantly reminding myself to find new trails and adventures in my own life; the character remains fresh to me because there’s always a new turn, sometimes painful, often joyous, always alive.”
This new agreement marks more than 20 years that Salvatore has been working with TSR/Wizards of the Coast. From his first novel, The Crystal Shard, to his most recent release, The Ghost King, Salvatore’s novels have brought adventure and excitement to fans and fantasy readers around the world.
“We are delighted to ink a new multi-book deal with R.A. Salvatore, and we look forward to continuing our shared creative journey,” said Liz Schuh, Brand Director for D&D. “Together, we will bring six more thrilling Dungeons & Dragons stories featuring Drizzt Do’Urden to our loyal fan base.”
When asked how he feels about the new book deal, Salvatore affirmed, “My relationship with the whole team at Wizards of the Coast could not be better. And nothing makes me happier than the prospect of walking new roads with old friends.”
RASalvatore.com's latest e-signing has come to an end. Books will be signed and shipped sometime in the coming week.
Cross swords with a blue-skinned pirate and unravel the mystery of the masked spellcaster in this second book of the Stone of Tymora trilogy!
Though robbed by a masked spellcaster and left for dead by a demon, twelve-year-old Maimun refuses to give up the magic that rightfully belongs to him. After reuniting with dark elf Drizzt Do'Urden and Captain Deudermont's crew, Maimun sets off on a sea-faring chase that will test both the strength of his spirit and of his friendships. As perilous storms rock Sea Sprite and vicious pirates bombard its decks, a mysterious force gathers in the Moonshaes, determined to bring Deudermont's ship - and Maimun's quest - crashing to an end on its shores.
In this second book of the Stone of Tymora trilogy, R.A. Salvatore and his son Geno continue their gripping tale of coming-of-age in a world filled with magic, featuring a cameo of R.A. Salvatore's signature character Drizzt Do'Urden.